We will examine the new game from Sucker Punch, which we know with action games like Infamous. Ghost of Tsushima, which tells the story of a samurai set in the open world.
Playing games is the greatest passion of humans, like all mammals. Just as animals learn to survive, hunt and have fun by playing games, it is no different for humans. Only the games we play are more complex and we are constantly discovering new ones.
Games have a life-preparatory quality for humans as well as for all mammals. Let’s watch football. We must not run away from ball. This is how we learn to take responsibility in the game and in life. We have to pass at the right time, be able to make finishing shots.
Every game that design people is a copy of life, even if not always consciously designed, and every game takes on the task of preparing individuals for the difficulties of life, even if the main purpose is entertainment.
Netflix’s documentary Human Playground, narrated by Idris Elba, touches on these issues in more detail.
Video games take this to a whole new level. Video games are the latest in human pleasure and increasingly complex stories. New possibilities of expression and experience that prepare people for life in the new millennium, where not only physical activities but also our cognitive performance begin to be effective in hunting and influencing those around us.
Of course, it is not possible to say this for every game. We’re talking about games that have a solid story or a serious gem. Just as there are literary books other than cheap novels, the games we are talking about are quality games that get rid of the entertainment in an erratic way.
Ghost of Tsushima is one of the latest releases of these games. Now, to understand him better, let’s look at his story and the characteristics of the period he tells.
The Story of Ghost of Tsushima
The Mongols undertook two expeditions to Japan, one in 1274 and the other in 1281.
The tradition of Japanese warriors and samurai fighting between their clans until that day is based on one-on-one combat. Their training and the war techniques they know are always in this direction. Therefore, the Mongol and expansionist soldiers turn against the samurai who are not used to all-out warfare, and although they bravely defend their shores, they cause heavy losses.
Tremendous storms, which they call kamikaze, occupy a wide place in the game, although they eliminate the danger of great destruction of the island. Three quarters of the Mongol fleet is destroyed by these storms. So they return empty-handed, and it appears that the Mongols have reached their natural limits.
In this historical reality, the game tells how a samurai named Jin Sakai organizes the resistance to save Japan from destruction and his epic grows step by step.
Through the game we experience the story of this brave man who had to break the samurai tradition, which he considered his honor, to defeat the Mongols and protect his people from persecution.
For this reason, Yuna, a thief to whom we owe our lives, and many other friends become our comrades.
You can say what I know from the samurai story. It could be a topic or genre that you have never been interested in before. However, the narrative is so magical that it catches up with you and draws you in even on the subject you are not interested in.
Ghost of Tsushima, like all great narratives, takes its roots from the national and opens up to the universal.
The greatness of the story is that it is told chronologically, like a classic novel, without unnecessary experimentation, especially in terms of narrative techniques, to do something new.
Just like in a classic novel, the narrative slowly engulfs us.
Ghost of Tsushima General Evaluation
Ghost of Tsushima is a game that takes its origins in the local narratives of the Japanese and sails to the universal. They also captured a magnificent narrative vein with a man challenging his morals for his country. This vein is so magnificent that it manages to provoke even a person who is not even related to the samurai theme. It arouses a curiosity about Japanese culture.
One of the most impeccable aspects of the game is its locations and its incredible aesthetic nature. Especially with a GPS map on the side, instead of a wayfinding method that takes you away from reality, determining the direction you will go with the guide winds and winds is simply the most aesthetic wayfinding method which has yet been found.
The sun licking the grass between the bamboos in the bamboo grove or on a grass field covered with flowers, the bushes tilted to the right or left by the wind… It makes you feel like you are in a painting every moment .
Side Missions and Events
I am a player who progresses on main quests. I’m not impatient. I just don’t do these quests to pass the time if the side mission doesn’t expand and enrich the story. For this reason, I don’t like the side missions of most games, including the open world games developed by Rockstar Games. Only side quests for games developed by CD Projekt Red allow me to play themselves. But it has to be said: Ghost of Tsushima’s side missions aren’t bad at all.
Side quests and events you randomly encounter in the vast Japanese lands, shrines, hot springs you go to for healing, and events beyond these really successfully immerse you in the universe. In some places you even have to do these tasks to unlock a feature of yours. However, if you dive too much into these side missions, or if you go through the main story for a long time and return later, the pace of the game slows down and the flow of the story is slightly interrupted.
The Mongol Khan, who we’ve been fighting since the beginning of the game, looks like Kublai Khan in Netflix’s Marco Polo series. So almost the same.
Ghost of Tsushima Review
Briefly My Opinion
The Japanese have turned their epic into a massive video game. It’s an unforgettable game. I think more will come.