The Invincible Review

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Content Summary

We will review The Invincible, a science fiction adventure game released in 2023 by the Polish company Starwards Industries.

The Invincible is being developed by Starwards Industries, a Polish company founded by people who previously worked at CD Projekt Red and who are responsible for AAA quality games such as Witcher and Cyberpunk. The distribution of the game is carried out by 11 Bit Studios, whose name we have heard before with games such as This War Of Mine and Frostpunk.

The story of the game, which is available on Microsoft Windows, Playstation 5 and Xbox Series platforms, is based on the adaptation of the novel of the same name by Polish writer Stanislaw Lem, published in 1964. In fact, it is not right to call this an adaptation because it tells what happened before the novel. I’ve seen comments online that playing the game before reading the books provides a nice reading experience. The developer team says that the world of the novel is very suitable for visualization and that making the game is like shooting a movie with a ready-made script.

The Story of The Invincible

The Invincible offers a first-person perspective gameplay experience. We lead an astrobiologist named Yasna to explore the planet Regis III and find our three missing team members. We face unknown threats and begin a journey where we try to unravel the mystery of the planet.

One of the teaser ımage of The Invincible

One of the teaser ımage of The Invincible

Yasna is accompanied by a spaceship captain named Novik throughout her journey. He guides us with the instructions he gives over the radio. The flow of the story does not move in a single direction. It begins to flow by finding different channels in line with the decisions we make. The dialogues in which Yasna and Novik try to produce theories about the mysteries of the planet, and their attitudes towards each other in tense moments, vary in line with our choices.

Gameplay image of the The Invincible

Gameplay image of the The Invincible

Yasna uses tools such as a metal scanner, first aid kit and binoculars throughout her journey. However, I would also expect these tools to take on more meaningful tasks as the story progresses.

General Evaluation of The Invincible

The game has an atompunk design. Atompunk design means a design in which vehicles run on nuclear energy, carry the spirit of the 1950s and 1960s, and the whole world is designed with a similar color palette. The developer team was inspired by the works of Chirs Foss, Chesley Bonestell and Syd Mead when designing this world. He specifically examined the Soviet space vehicles and managed to create a retro-futuristic style.

One of the few humans we encounter in the game.

One of the few humans we encounter in the game.

We can never call The Invincible a horror game. In this game, there is no cheap tension based on creatures called jumpscreens that suddenly appear in front of us. The tension is mostly provided by the mysterious journey towards the unknown.

The pace of the game is slow, but this is not a bad thing. Thanks to this pace, the feeling of discovery always remains alive and you move forward with thought and thought. However, in some places, maybe our walking speed could have been increased a little more.

We see serious aesthetic concern and effort in every content designed for the game.

We see serious aesthetic concern and effort in every content designed for the game.

The graphics and the entire design of the game are so high-quality that you almost think you are playing a AAA game, but it should be noted that in some places you encounter impenetrable walls, and since there is no jump button in the game and you can interact with objects only by clicking, you can also experience a linear experience.

Contrary to what many people say, the Invincible is not a walking simulator at all. There are many scenes where the gamer actively participates. There are extraordinary contents on which it is obvious that a lot of effort has been put into each moment. The music is not bad at all, both in terms of creating an atmosphere and accompanying the story. The Invincible is a very good game if you play it with your expectations adjusted to an independent game, knowing that you will not encounter a game as big as Mass Effect or Starfield. As the game’s director, Marek Markuszewski, stated, it is a slow, calm, unhurried story experience.

In these days of AAA game dearth – and we may cover the reasons for this in a future video – The Invincible gets a 4 out of 5.

Note

Also, it seems to me that Eastern Europe will gain a very serious place in the independent game industry and will produce very big game companies. I am sure that as technology develops, we will encounter many similar beautiful works from independent studios. I wish we could make an open world game similar to Far Cry, like Yaşar Kemal’s Memed My Hawk, written by our own writers. I would gladly be a part of such a project. I even have optional scenes of İnce Memed in my mind.

Take care until we see you at the next review.

References

https://reviewsofgame.com/

https://lairdofglencairn.co.uk/

https://www.chrisfossart.com/ 

https://www.chesleybonestell.com/ 

https://sydmead.com/ 

https://reviewsofbook.com/

The Invincible Review
  • Story
  • Fiction
  • Atmosphere
  • Fluency
  • Gameplay
4.2

Briefly My Opinion

The Invincible is a very good game if you play it with your expectations adjusted to an independent game, knowing that you will not encounter a game as big as Mass Effect or Starfield.

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